AI Insights · Timothy · July 2021
Top 5 Fish Games Performance in the US During Q2 2021
Explore the performance trends of the top 5 fish-themed mobile games in the United States during the second quarter of 2021, highlighting downloads, revenue, and active users.
In the second quarter of 2021, the top 5 fish-themed games on the unified platform in the United States showcased varied performance trends in terms of weekly downloads, revenue, and active users. This data is sourced from Sensor Tower, where more insights can be found.
Fishdom from Playrix showed a notable fluctuation in its weekly revenue, peaking at about $3.3M at the end of March and gradually declining to approximately $2.6M by mid-June. The weekly downloads started strong with over 155K at the end of March but saw a steady decline, reaching a low of around 90K in late June. Active users demonstrated a similar downward trend, starting at approximately 652K in late March and ending the quarter with about 587K.
Hungry Shark World by Ubisoft experienced a relatively stable weekly revenue, maintaining figures around the mid-$70K range, with a peak of $80K in early June. Weekly downloads showed an increase over the quarter, rising from 39K at the end of March to around 52K by the end of June. Active users consistently hovered around the 400K mark, peaking at 415K in late May.
Undersea Solitaire Tripeaks from Plarium Global Ltd experienced a steady weekly revenue, averaging around $60K throughout the quarter. Downloads increased significantly, peaking at 17K in the week of June 21. The game saw a rise in active users towards the end of the quarter, reaching up to 35K.
Hungry Shark Evolution, another title from Ubisoft, saw a slight dip in weekly revenue early in the quarter, bottoming out at $39K in mid-May before recovering to approximately $55K by late June. Downloads remained robust, ranging between 59K and 79K, while active users maintained a steady level around 370K.
Tap Tap Fish - AbyssRium by SangHeon Kim had a more modest revenue performance, with weekly figures ranging between $8K and $11K. Downloads remained relatively low, fluctuating between 2K and 4K weekly. Active users showed a slight increase, reaching over 10K towards the end of the quarter.
These games illustrate diverse performance trajectories in terms of user engagement and monetization, providing a snapshot of the fish gaming segment's dynamics in the US market during Q2 2021.